Lynda - Unity 5 2D Pathfinding (updated Oct 10, 2016)

Lynda - Unity 5 2D Pathfinding (updated Oct 10, 2016)

Lynda - Unity 5 2D: Pathfinding (updated Oct 10, 2016)
Size: 93 MB | Duration: 0h 32m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity 5.


This training focuses on pathfinding in the 2D world: programming simple ways to connect different locations in 2D games. Jesse Freeman starts by explaining the data structures (graphs and nodes) and the A* pathfinding algorithm: the technology that makes traversal of 2D games possible. Then he shows you how to connect paths in a 2D map, and find the fastest path between two points. You'll also build a simple demo map to illustrate and test the pathfinding logic.


* What is A*?
* Adding node classes and properties
* Storing and indexing graph nodes
* Building the search class
* Traversing the nodes
* Searching adjacent nodes
* Testing the search
* Building a test map
* Creating and coloring a grid

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