The Gnomon Workshop - 3D Character Design: Sculpt, Model, Render

 The Gnomon Workshop - 3D Character Design: Sculpt, Model, Render



The Gnomon Workshop - 3D Character Design: Sculpt, Model, Render
Duration: 2hr 10m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 860 MB
Genre: eLearning | Language: English










In this tutorial, Josh Herman guides you through his creative process for redesigning an iconic character while keeping the original character at the heart of the design. To keep the design process fluid and evolving, Josh moves between ZBrush, Photoshop, Maya and Keyshot, using each program’s strengths to his advantage and to help overcome creative roadblocks.



Starting in ZBrush to get the initial block-in and begin the design process, then moving to Keyshot and Photoshop, Josh shows how he is able to quickly define the look of the character. After the look is achieved, he retopologizes the sculpt in Maya to create clean geometry, then returns to Keyshot to keep the design process flowing into the later stages of modeling. Lastly, Josh uses Keyshot to create a series of final presentation renders, concluding in Photoshop where he adds the finishing touches. For those interested in the art of character design and character modeling, this titles offers an opportunity to watch how 3D tools can be used in an efficient, and effective, workflow.



Home Page - https://www.thegnomonworkshop.com/tutorials/3d-character-design-sculpt-model-render-with-josh-herman





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