3d Coat 4.7.10-(x64)

3d Coat 4.7.10-(x64)

3d Coat V4.7.10 (x64) | 570MB


3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
Features

Physically Based Rendering (PBR)
Easy Texturing & PBR

- Microvertex, Per-pixel or Ptex painting approaches
- Realtime Physically Based Rendering viewport with HDRL
- Smart Materials with easy set-up options
- Multiple paint Layers. Popular blending modes. Layer groups
- Tight interaction with Photoshop
- Texture size up to 16k
- Fast Ambient Occlusion and Curvature map calculation
- Rich toolset for all kind of painting tasks, and more...
Digital Sculpting
Digital Sculpting

Voxel (volumetric) sculpting key features:

- No topological constraints. Sculpt as you would with Clay
- Complex boolean operations
- Fast kit bashing workflow

Traditional sculpting offers you such powerful technology as:

- Adaptive dynamic tesselation (Live Clay)
- Dozens of fast and fluid sculpting brushes
- Boolean operations with crisp edges
Retopology
Ultimate Retopo Tools

- Auto-retopology (AUTOPO) with user-defined edge loops
- Fast and easy-to-use manual Retopo tools
- Possibility to import reference mesh for retopologization
- Use your current low-poly mesh as your retopo mesh
- Retopo groups with color palette for better management
- Advanced baking settings dialog
- And more...
UV Mapping
Fast & Friendly UV Mapping

- Professional toolset for creating and editing UV-sets
- Native Global Uniform (GU) unwrapping algorithm
- Multiple UV-sets support and management
- Support ABF, LSCM, and Planar unwrapping algorithms
- Individual islands tweaking
- Lastly, it is fast, easy, and fun to use.

Changes:

30.08.2015 4.7.10 (stable)

- Unify UV command to drop all faces to the current UV set
- "Editt points" in Lathe tool shows coordinates in more logical way.
- Correct stencil mapping and preview, there was problems with object scale and preview
- Warning shown if texture in smart material missing
- Correct preview for stencil/materials in navigation mode for cylinder/sphere mapping.
- Correct UnhideAll command in UV/retopo room (was not working in Mark Seams mode)
- Cone primitive got "USe sector" option compatible with bevel.
- correct Ptex export with LWO files using Export menu.
- Seed value for smart material noise

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