Unity 3.x Scripting

Unity 3.x Scripting

Unity 3.x Scring by Devon Kraczla
English | June 25, 2012 | ISBN: 1849692300 | 292 Pages | PDF | 16.44 MB

Write efficient, reusable scrs to build custom characters, game environments, and control enemy AI in your Unity game.
Make your characters interact with buttons and program triggered action sequences Create custom characters and code dynamic objects and players' interaction with them Synchronize movement of character and environmental objects Add and control animations to new and existing characters Written in simple and step-by-step format with real life examples, this book is the only one in the market to focus on Unity Scring In Detail Unity is a powerful tool for anyone who aspires to build interesting and sellable games. One of the exciting aspects of Unity is how easily it can be extended to build custom characters and game environments. Scring is the key to accomplish all this, but it comes with a steep learning curve. This book will teach you everything you need to know about scring in Unity. It will take you through creating, including and tweaking scrs for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI. The book will begin by building scrs for simple tasks and continue to develop them for increasing level of difficulty. The first few chapters include scring to build a custom game environment and creating characters and controlling them. Arranging camera views, controlling and creating animations are covered in the next set of chapters. The book then moves on to build objects, animate them and code character interaction with them and create inventories where the characters can pick ammo, health and other such objects. Towards the end, the book teaches how to add background sound and discusses basic enemy AI scring. What will you learn from this book Use available scrs that readers can use to create default character controller Attach default character controller scrs to an existing game object Set-up your own camera and character controller rigs through code Code dynamic and static objects like bio gun, ammo, health, character stat augmentation, treasure chests and make your character interact with them Create character item slots along with inventories, where players will be able to drag and drop different item icons in the inventory slots Attach existing animation scrs to characters and objects and create new ones Assign and equip selected items on a player or object, making them active and useable like adding fire functionality to a bio gun Create and maintain scores to control character objectives and save game data Setup a system to control transition between scenes and transferring objects from one scene to another along with instantiation for characters Deal with 2D and 3D parallax backgrounds Create an audio game controller to fix sound overlapping and create background audio stems Basics of enemy AI, such as path-finding and creating distinct enemy behavior and their awareness Approach The book is written in an easy to understand step-by-step style. It covers real-world examples for every topic, so that you gain most out of the book and are able to apply these techniques straight into your game. Who this book is written for If you are a programmer interested in developing games using Unity and want to customize your game by writing scrs, then this is a book for you. To make the best use of this book, you will have to know your way around Unity. The book is ideal for someone, who has experience in building games using Unity and knows a bit of programming; especially JavaScr. However, if you are a programmer in any other language, you should be able to grasp the book fairly easily.

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