Lynda com Unreal Learn Lighting-ELOHiM

Lynda com Unreal Learn Lighting-ELOHiM

Lynda com Unreal Learn Lighting-ELOHiM
Size - 3.6 GB

RELEASE DATE....: 2016-07-09
RELEASE SIZE....: 78x50Mb
FORMAT..........: Bookware
LANGUAGE........: English
Unreal's shading and lighting pipeline now approaches film quality, thanks
to its implementation of advanced features such as Lightmass global
illumination. What more can you want from an open-source game engine? Join
Tom Sirdevan as he shows how to create realistic, physically based
lighting for your own games with Unreal Engine 4. He begins with a look at
direct lighting (point, spot, and directional lights) and then moves into
the indirect lighting domain, including skylights, global illumination,
and reflection capture. Learn how the lights differ, and how to optimize
their use for real-time performance with static, stationary, and dynamic
game types. Chapter 3 covers deferred shading, distance fields, and
dynamic skies with Blueprint. Post-process effects like bloom, lens flare,
vignettes, and depth of field finish off the scene and the course.
Topics include:
* Direct lighting
* Indirect lighting
* Creating a sky with Blueprint
* Deferred shading
* Dynamic sky and sun
Subjects: 3D + Animation, Developer, Games, Game Development, Lighting,
Unreal Engine
Author: Tom Sirdevan
Level: Intermediate
Duration: 1h 32m
Released: 7/6/2016

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