Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy

Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy

Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy By Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain
2014 | 365 Pages | ISBN: 3642454313 | PDF | 6 MB

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.


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