Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives by Dharmendra Sharma and Margarita N. Favorskaya
English | 2015 | ISBN: 3319146440 | 205 pages | PDF | 7,4 MB

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

*Smart Gamification and Smart Serious Games.

*Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

*Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

*Evaluation of Student Knowledge using an e-Learning Framework.

*The iTEC Eduteka.

*3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

*Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.


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