TEAMTREEHOUSE MAYA MODELING TOOLS TUTORIAL

TEAMTREEHOUSE MAYA MODELING TOOLS TUTORIAL

TEAMTREEHOUSE MAYA MODELING TOOLS TUTORIAL | 415.57 MB



NFo
MAYA MODELING TOOLS COURSE
[ENGLISH]
RELEASED EXCLUSIVLY
FOR SCENE USAGE ON
02.06.2016
[#DISC]
09 X 50 MB
[PUBLISHER] TEAMTREEHOUSE
[RUNTIME  ] 02H17M                [LINK]
[LEVEL    ] INTERMEDIATE          [TYPE] RETAIL
[ISO SIZE ] 442.793.984 B         [CHKS] E80FB5F4
[ON STORE ] XXXX.XX.XX            [$$$$] 200000000000 DOLLAR
[DISKNAME ] keiso_tthmmtc
[HELD BY  ] JASON BASKIN
If you are already familiar with Maya's interface and basic
modeling tools, and are interested in diving deeper into 3D
modeling workflow, this is a great course for you. In this
class, you will be creating a fairly detailed 3D prop, and
exploring many of Maya's more advanced modeling tools. You
will begin by working with curve and surface creation
tools, which can offer some excellent advantages over
polygon tools for many hard surface modeling challenges.
Next, you will convert all of our surfaces to geometry that
is compatible with game engines, and make some additional
modifications using a few of Maya's intermediate polygon
and deformer tools. Then, you will take advantage of Maya's
advanced duplication tools in order to precisely position
and distribute shapes that are repeated multiple times
within our prop. And even explore Maya's basic animation
toolset to add some movement to our finished asset. By the
time you finish this course, you will have a solid
understanding of Maya's hard surface modeling features, and
will be able to use these tools to develop your own game
assets.
[SHOUTOUTS.TO.OUR.FRIENDS.IN]
[ACTiVATED]-[AZR]-[BRD]-[COMPRISED]
[CORE]-[DEBOOK]-[DVT]-[iRONISO]
[LAXiTY]-[LMS]-[NOY]-[OUTLAWS]
[PANTHEON]-[PARADOX]
[POSTMORTEM]
[PRESSECiTRON]-[SO]-[SOUNDz]
TAX]-[TSX]-[VACE]
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TEAMTREEHOUSE MAYA MODELING TOOLS TUTORIAL

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