"E-Learning: Instructional Design, Organizational Strategy and Management" ed. by Boyka Gradinarova

"E-Learning: Instructional Design, Organizational Strategy and Management" ed. by Boyka Gradinarova

"E-Learning: Instructional Design, Organizational Strategy and Management" ed. by Boyka Gradinarova
InTAvE | 2015 | ISBN: 953512188X 9789535121886 | 504 pages | PDF | 22 MB

In this book, we can read about new technologies that enhance training and performance; discover new, exciting ways to design and deliver content; and have access to proven strategies, practices and solutions shared by experts.
The authors of this book come from all over the world; their ideas, studies, findings and experiences are beneficial contributions to enhance our knowledge in the field of e-learning.

The book is divided into three sections, and their respective chapters refer to three macro areas.
The first section of the book covers Instructional Design of E-learning, considering methodology and tools for designing e-learning environments and courseware. Also, there are examples of effective ways of gaming and educating.
The second section is about Organizational Strategy and Management.
The last section deals with the new Developments in E-learning Technology, emphasizing subjects like knowledge building by mobile e-learning systems, cloud computing and new proposals for virtual learning environments/platforms.

1 Support for Learning of Dynamic Performance of Electrical Rotating Machines by Virtual Models
2 Effective eLearning and eTeaching - A Theoretical Model
3 Theoretical Perspectives of Hands-On Educational Practices - From a Review of Psychological Theories to Block Magic and INF@NZIA DIGI.Tales 3.6 Projects
4 The Internet Implementation of the Hierarchical Aggregate Assessment Process with the "Cluster" Wi-Fi E-Learning and EAssessment Application - A Particular Case of Teamwork Assessment
5 Personalization and User Modeling in Adaptive E-Learning Systems for Schools
6 A Knowledge-building Process in Interaction-based E-Learning
7 Learner Modeling Based on Bayesian Networks
8 Study of the Assessment Criteria on e-Learning Websites
9 Physics Learning in Primary and Secondary Schools with Computer Games-An Example - Angry Birds
10 Challenges of Business Simulation Games - A New Approach of Teaching Business
11 Using Phonically Based E-books to Develop Reading Fluency
12 Quality of Undergraduate Distance Courses in Brazil - The Points of View of Human Resource Managers from Industrial Organizations
13 Increasing Access to Higher Education Through E-Learning
14 Differences in Perceived Benefit, Use, and Learner Satisfaction between Open Source LMS and Proprietary LMS
15 Model for Blended Supervision of Post-Graduate Students
16 Leadership in Implementing Technology-Enhanced Learning in Educational Institutions
17 Considerations on Barriers to Effective E-learning toward Accessible Virtual Campuses
18 Barriers to e-Learning in SMEs - Are they Still There?
19 E-Learning Platforms for Professional Training Providers
20 Improving E-Learning in SMEs through Cloud Computing and Scenarios
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