Wiley - HTML5 Games 2014 2nd Edition Retail eBook-BitBook

Wiley - HTML5 Games 2014 2nd Edition Retail eBook-BitBook

Wiley - HTML5 Games 2014 2nd Edition Retail eBook-BitBook | 69.62 MB



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|                            P R.E S E N T S              .                  |
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|                              HTML5 Games                                   |
|                                                                            |
|                 Creating Fun with HTML5, CSS3 and WebGL                    |
|                                                                            |
|                                                                            |
| DATE: 2016-05-20  SIZE: 69,60MB  DISKS: 15_______4,77MB      PAGES:        |
|                                                                            |
| PUBLISHER: Wiley                             GENRE: Software Engineering   |
|                                                                            |
| AUTHOR: Jacob Seidelin                                                     |
|                                                                            |
| FORMAT: PDF    PROTECTION: DRM     EDITION: 2nd Edition                    |
|                                                                            |
| URL: http://bit.ly/1sv28lx                                                 |
|                                                                            |
| LANGUAGE: English   ISBN:  9781118855454                                   |
:                                                                            :
: HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScr to make     :
: games for the web and mobiles - games that were previously only possible   :
: with plugin technologies like Flash. Using the latest open web             :
: technologies, you are guided through the process of creating a game from   :
: scratch using Canvas, HTML5 Audio, WebGL and WebSockets.                   :
:                                                                            :
:                                                                            :
:                                                                            :
: Inside, Jacob Seidelin shows you how features available in HTML5 can be    :
: used to create games. First, you will build a framework on which you will  :
: create your HTML5 game. Then each chapter covers a new aspect of the game  :
: including user input, sound, multiplayer functionality, 2D and 3D graphics :
: and more. By the end of the book, you will have created a fully functional :
: game that can be played in any compatible browser, or on any mobile device :
: that supports HTML5.                                                       :
:                                                                            :
.                                                                            :
.:
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