Learning Three.js - the JavaScript 3D Library for WebGL (2nd Revised edition)


Learning Three.js - the JavaScr 3D Library for WebGL (2nd Revised edition) By Jos Dirksen
English | 2015 | 422 Pages | ISBN: 1784392219 | EPUB, MOBI, PDF | 91 MB

Create stunning 3D graphics in your browser using the Three.js JavaScr libraryIf you know JavaScr and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You dont need to know anything about math or WebGL; all that you need is general knowledge of JavaScr and HTML.Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult, complex, and very difficult to debug. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScr, without the need to know the details of WebGL.Learning Three.js - the JavaScr 3D Library for WebGL, Second Edition, is a practical, example-rich book that will help you learn about all the features of Three.js. This book will show you how to create or load models from externally created models and realistic-looking 3D objects using materials and textures. Youll also learn how to use the HTML5 video and canvas elements as a material for your 3D objects, different ways of animating your models, skeleton-based animation, and how to add physics such as gravity and collision detection to your scene. By the end of the book, youll know everything that is required to create 3D animated graphics that run in any browser using Three.js.

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